﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace WastedMechanics.CharState
{
    public class CharStateWalkM1H : CharStateWalk
    {
        public CharStateWalkM1H(Character chr)
            : base(chr, "WalkM1H")
        {
        }
  
        public override CharState GetIdleState()
        {
            return new CharStateIdleM1H(Character);
        }
        public override CharState GetFallingState()
        {
            return new CharStateFallM1H(Character);
        }    
    }
}
